
Yes they are annoying like you say and there are a few different basic layouts that do change and are not the exact same like the tryhard above says It is a waste of time to run over and over you only need to do each difficulty once for the bonus skills it gives you I think he was trying to be funny and just unhelpfull thinking its funny you know the usual young kid type mindset? :ThinkingEmoji:Īlso, the place is not hard at all, is just super boring. Learning the layout, of a map that changes every time. Originally posted by Aegis Reflector:"Learn the layouts" :D), i'm lvl 35, playing on "regular league" I think i can do now, no problem, i'm playing as a summoner witch (mimicking the necro from D2), and, i have 8 zombies, the animated guardian, a spectre, and i linked the skeletons to the support totem gem, + the flaming skulls on my casting hand, i'm literally running around with a personal army (super fun. Okay, i understand now (looked on the wiki too) You definitely don't need to spend a lot of time in it, at worst it should take ~20 minutes. They can give small or huge amount of bonuses to your character, depending on your build.Īfter finishing your first labyrinth run, you can choose an Ascendancy class, and each lab (Normal, Cruel, Merciless and Über lab) will give you two Ascendancy skill points to spend on your chosen tree.Īnyway, players usually skip lab and do it when they're at a higher level (end of Act 4 usually, depending on build, a lot sooner or a lot later). Shadow's Saboteur Ancendancy focuses on traps and mines mostly, Ranger's Deadeye Ancendancy focuses on projectile bonuses). Each class has 3 (Scion has 1) subclasses (Ascendancies), each subclass focuses on a certain "playstyle" (eg.
