

(I'm not there yet) - The story is not really a story, but the dream duels is where you get fun little scripted dialogue with the fan service you want. Overall a super fun game and a relatively easy game to platinum if you're into that like I am.

There is more combos then that and depth, specifically the support system is has a lot of depth, there are so many combinations it would take a while to figure out what would work with your playstyle. I like that because I can switch to all my favorite characters and know the gist of what I need to play them. Pretty much everyone's combo is the same pattern, although they each do something different but for the most part the down-forward combo is almost always a ranged type of attack and the down-reverse combo is some sort of defensive/back away and attack combo. I'm writing this review to say what they said is true. I had also read that the combo system was made to be simple for beginners and those who didn't dive too much into the Fighting Game genre but also have some depth to it. Although with Dengeki Bunko I had to compromise since I loved so many of these characters in anime.

I just don't like how many combos each different character has, takes a long time to memorize them so I've always stayed away from the fighting game genre. I've played a little of Skullgirls and before Street Fighter 2 on SNES. I just don't like how many combos I'm not a big fighting game person.
